ESX
Locate "es_extended > server > classes > player.lua"
addInventoryItem
Find "addInventoryItem" and replace with that
es_extended > server > classes > player.lua
function self.addInventoryItem(name, count, metadata, slot)
exports["ls-inventoryhud"]:AddItem(self.source, name, count, metadata)
end
removeInventoryItem
Find "removeInventoryItem" and replace with that
es_extended > server > classes > player.lua
function self.removeInventoryItem(name, count, metadata, slot)
local foundItem = exports["ls-inventoryhud"]:GetItem(self.source, name)
if foundItem ~= nil then
exports["ls-inventoryhud"]:RemoveItem(self.source, name, count)
else
local findItem = self.getInventoryItem(name)
if findItem ~= nil then
exports["ls-inventoryhud"]:RemoveItem(self.source, findItem._id, count)
end
end
end
getInventoryItem
Find "getInventoryItem" and replace with that
es_extended > server > classes > player.lua
function self.getInventoryItem(name, metadata)
for k,v in pairs( exports["ls-inventoryhud"]:GetItems(self.source) ) do
if v._tpl == name then
return v
end
end
return nil
end
Skin
Locate "esx_skin > client > main.lua"
OpenMenu
Find "OpenMenu" and replace with that
esx_skin > client > main.lua
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = PlayerPedId()
TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
TriggerEvent('skinchanger:getData', function(components, maxVals)
local elements = {}
local _components = {}
-- Restrict menu
if restrict == nil then
for i=1, #components, 1 do
_components[i] = components[i]
end
else
for i=1, #components, 1 do
local found = false
for j=1, #restrict, 1 do
if components[i].name == restrict[j] then
found = true
end
end
if found then
table.insert(_components, components[i])
end
end
end
-- Insert elements
for i=1, #_components, 1 do
local value = _components[i].value
local componentId = _components[i].componentId
if componentId == 0 then
value = GetPedPropIndex(playerPed, _components[i].componentId)
end
local data = {
label = _components[i].label,
name = _components[i].name,
value = value,
min = _components[i].min,
textureof = _components[i].textureof,
zoomOffset= _components[i].zoomOffset,
camOffset = _components[i].camOffset,
type = 'slider'
}
for k,v in pairs(maxVals) do
if k == _components[i].name then
data.max = v
break
end
end
table.insert(elements, data)
end
CreateSkinCam()
zoomOffset = _components[1].zoomOffset
camOffset = _components[1].camOffset
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
title = _U('skin_menu'),
align = 'bottom-left',
elements = elements
}, function(data, menu)
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerEvent("ls-inventoryhud:c:giveClothesAsItem", skin, lastSkin, false)
end)
TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
submitCb(data, menu)
DeleteSkinCam()
end, function(data, menu)
menu.close()
DeleteSkinCam()
TriggerEvent('skinchanger:loadSkin', lastSkin)
if cancelCb ~= nil then
cancelCb(data, menu)
end
end, function(data, menu)
local skin, components, maxVals
TriggerEvent('skinchanger:getSkin', function(getSkin) skin = getSkin end)
zoomOffset = data.current.zoomOffset
camOffset = data.current.camOffset
if skin[data.current.name] ~= data.current.value then
-- Change skin element
TriggerEvent('skinchanger:change', data.current.name, data.current.value)
-- Update max values
TriggerEvent('skinchanger:getData', function(comp, max)
components, maxVals = comp, max
end)
local newData = {}
for i=1, #elements, 1 do
newData = {}
newData.max = maxVals[elements[i].name]
if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({name = elements[i].name}, newData)
end
menu.refresh()
end
end, function(data, menu)
DeleteSkinCam()
end)
end)
end
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